[Infos 2.3] Mise à jour 2.3 stable

Zalutations survivants !
La mise à jour 2.3 stable b9 est enfin dispo et elle apporte sont lots d’ajouts, de modifications et de corrections de bug !
Vous pouvez retrouver l’ensemble des détails de la mise à jour sur le site officiel !
Voici le changelog complet de la version 2.3 :
- Bee Swarm entity variant for tree stump game event
- Bee Swarm hand item with non critical debuffs
- Updated icons for Biome Survival Gear
- WornItemMods min effect requirement
- HonkEvent for vehicles to allow game events to fire based on honking the horn
- AI wander and look are more active while alert
- AI randomly turns during look while alert
- Second column of icons to use for custom map waypoints
- Launcher cleanup features « local prefabs » and « mods »
- Game launcher now supports argument « selfconfined » (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)
- HarvestByTag Challenge objective
- Nav Object Tracking to ChallengeStatAwarded
- Localization for challengeBiomeRewardTooltip for biome challenge rewards
- Grab and Place SFX for Biome Survival Gear
- GameEvent Requirement for InTraderArea
- Custom Radial events for blocks through xml for modders
- GameEvent action to get all players in game
- Rubble_wasteland_filler_10
- Removed erroneous second set of tags from ammoCrossbowBoltExploding
- Disabled biome Wear, Loot, and Time challenges
- Biome Badges are now separate weather items per biome
- Removed RepairItemsMeshDamage property from jail doors since they don’t have a door frame stage
- Taking shelter without survival gear will recover biome hazard effects
- All biome hazards now have 3 minutes of survival time without gear
- Survival gear is now dropped on death with drop on death settings
- Updated icons for biome hazard reducers
- Removed food and water stats from Black Lung Serum and Fallout Flush
- Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats
- Increased water stat on Sunstroke Tonic
- Updated the recipe for Scorcher Stew
- Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees
- Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm
- Reduced dew collector activity value
- Replaced plague spitter fade with a low rate of wandering
- Storm messages will no longer say to leave biome
- Biome Hazards recover in any other biome
- Improved AI wander position variety
- Increased AI alert time after investigation point reached
- Increased rate AI interest distance returns to the default value
- Updated shotgun shell icon to match other shotgun ammo icons
- Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle ‘disabled’ values as valid for AirDropFrequency and LootRespawnDays
- Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled
- Storm buff descriptions no longer instruct players to leave the biome
- Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction
- Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards
- Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
- Updated Honey Harvest challenge to track the location of stumps
- Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows
- Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings
- Updated wilderness tree stumps with hole model variant
- Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning
- Removed wind drift effect from 4×4 when driving through storms
- Storm frequency setting defaults to 0 (Does not change setting for current games)
- Increased delay between thunder during storms
- Optimized Chunk SetBlock check of DeviceFlags
- Optimized SpawnGroup memory use
- Autorun starts only if run action was pressed for less than .2 seconds
- Canned Food mesh so the main part of the label faces the player
- Updated localization for 2.3 changes
- POI sleeper volumes use a random seed in playtest
- AI ranged projectile attacks would start when the target was dead
- Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses
- Water is not visible through glass
- Distant water seam if near water is to the side
- Underwater distortion could be clipped at certain angles
- Trader Bob VO Trade 17 line cuts off
- Air drop marker still shows when setting has it off
- NRE when spawning insects after destroying tree stump using vehicle
- Icon background textures not cleared when switching between containers – second issue
- AI wander random range was 1m too short and only used 1m increments
- Biome spawned AI move speed increase from storms did not happen at night
- Launcher cleanup feature « old remote maps » working again
- Apartments_06 placed trees on flat ground to avoid bugs
- On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest
- Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)
- Issue with challenge reward tooltip using the same text_key in two game events
- PlayerDataFile failed to load (mismatched read/write in WaypointCollection).
- Black screen when crouching, entering biomes, accepting quests
- Weeds and debris appear inside trader bounds
- Fire and smoke effect not visible through glass blocks
- Red quest bounds are rotated during quests
- Updated biome max timers to reset when entering the game if not set to 180
- OnSelfPlaceBlock not working correctly for placing blocks.
- Trader UI header icon overlap
- Thunder sounds would leak an object if played too often
Sources : Steam | Twitter Officiel | Site officiel
Retrouvez toutes les informations sur la 1.0 sur la page suivante :
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